The latest Halo Infinite roadmap is here, as is the now-familiar emotional loop triggered by 343 Industries’ update. It goes like this: get excited about the new collection of Halo Infinite news, hold on to it as you start parsing that news, happily accept some good information, worry that some updates start to look a little worrisome, and then once you realize that’s what Everything you get for the next six months to a year, you’re going to be disappointed.
Newest Halo Waypoint Update (opens in new tab) It’s especially troubling in this regard, as we’ve learned that Season 3 will be delayed from November this year to March 2023, and 343 Industries will drop Halo Infinite split-screen collaboration entirelyNaturally, the players felt the goalposts were moved again – and the fact that the couch co-op cancellation was quietly hidden in the 30-minute update video didn’t help either. Most frustrating, however, is that Halo Infinite could be a great game – I just don’t want to wait any longer for all these promised improvements.
RIP Sofa Cooperative
Halo 5 Guardians is the first Halo game without couch co-op. 343 Partially cancels the mode to ensure the game can hit 60fps. But a Halo game without split-screen co-op is only Halo in name, and fans of the series have expressed their disappointment. So 343 Industries responded loudly and declaratively to the backlash.studio founder Bonnie Ross on stage at DICE Summit 2017 And discuss what the team has learned from failure. “It’s very distressing for the community and for us,” she said. “It erodes trust with the community, because the community is part of the world we build…I would say for any future FPS we will always have split screen.”
In July 2020, then-studio head Chris Lee doubled down on Rose’s promise, saying, “We will With split screen, we will Halo Infinite’s release was quickly pushed back to 2021, and when it did, it did so without a campaign co-op or Forge, which was pushed back to at least May 2022. Then, in March 2022, the two modes were delayed again, with 343 admitting that the infinite open world was presenting a “great challenge”.
Players can (and should) understand the rigors of game development, especially when you consider the pressures of the COVID-19 pandemic and subsequent shift to a work-from-home model. But the question is not what is offered, but what is promised, and how those promises keep changing.
343 Industries’ latest update is fairly transparent, which is part of the frustration. It’s not that past updates or conversations with players seem to confuse the truth, it’s that the truth is constantly changing, with long gaps between each adjustment. It’s not just split-screen co-op that has fallen victim to shifting goalposts, but Forge, matchmaking, online co-op — actually the entire Halo pack.
in test Halo Infinite Network Partnership Beta In July, I realized it was very difficult to find people to team up with. Halo Discord ignored my request, and my friend didn’t have access to the beta, so I posed a question to Xbox to ask if the mode would match at launch. A rep responded: “Online matchmaking will not be available in the final co-op mode. We encourage you to continue using Halo LFG and the new Discord voice calling feature on Xbox to find players to party as you continue playing the beta. “It’s all good and gimmicky, but the question is: when will we know that this very useful feature doesn’t exist?
Then there’s the recurring lag issue with multiplayer seasons and general updates.In April, I wrote Status of Halo Infinite highlights need for clear real-time service roadmap, as players are confused and frustrated by the lack of concise information. At that point, after months of silence, we’re finally being told how long season 2 will be, with campaign network co-op coming in August and Forge dropping in September (or maybe November, it’s unclear) . Since then, we’ve lost split-screen co-op entirely, web co-op and Forge have been pushed back to November, Season 2 has been extended to almost a year, and Season 3 has been delayed by five months. Still, the ambiguity persists—I had to watch a 30-minute video to know that the split-screen collaboration was canceled.
The most painful part is that Halo Infinite is a great game, with rock-solid gunplay and frenetic, fun multiplayer that feels like an homage to the franchise. Even being back on the campaign trail a few months ago was very enjoyable, although I wish I could do it with a buddy by my side, with a couple of empty jars between us.
The better quality of Halo Infinite is plagued by inconsistent messaging and what appears to be a top-down issue, with high-levels likely to write checks that the development team is trying to cash.In February, I wrote Forge will help Halo Infinite enter the creator community Who can create new maps to help keep the online game fresh and potentially reduce the pressure on the development team. Online gaming is getting stale without Forge, especially since we’ve only gotten two new maps since the game launched nearly a year ago.
Halo Infinite has such a huge potential and passionate fan base that they desperately want the game to have as long a shelf life as any other game in the franchise. For a while, players just wanted consistent updates on what was to come. But with so many features being delayed or canceled outright, even with the latest roadmap in hand, I have to wonder how many of them will actually come to fruition. Will we get a strong Forge launch? Will season 3 last three and a half months? Most importantly, will I lose my patience until this game finally feels complete?
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