At this rate, we’ll never see the last last survivor. Ahead of the high-profile HBO adaptation, Naughty Dog has released a top-to-bottom remake titled . The Last of Us Part 1for PlayStation 5.
Make no mistake: The Last of Us Part 1 Pretty much the same as the 2013 original game (and the subsequent 2014 remake for PlayStation 4). In my testing, the original already-existing guides worked here—all the way down to safes and other lockable door combinations.If you’re looking for hyper-specific advice, you’d better check it out Kirk’s original tip came from [website crumbles into dust].
still, first part It’s the most mechanically superior version of the game, without a doubt, and has changed a bit with enhancements.Like its predecessor, the 2020s The Last of Us Part II On PlayStation 4, Naughty Dog offers an impressive array of settings and accessibility options.you will find Over 60 sliders and settings You can adjust. Most are down to preference, and things you’ll want to tweak as you play, but there are a few that are worth turning on at first.
vibrating voiceexist double sense Menu, one of the few sections The Last of Us Part 1 This makes it feel like a legitimate PS5 game (rather than a very fancy PS4 game). This setting causes the PS5 controller to vibrate when characters speak, and to the same rhythm as they speak. It’s so cool! It’s also a bit drastic by default.For me, I found Voice to Vibration Intensity The sweet spot of 5 – just enough to “hear” the characters, but not distracting.
The Last of Us Part 1 Playable at six difficulty settings, ranging from: very light, Light, ease, hard, survivorand, once you beat the game, ground. But the challenge is not so linear. You can adjust the difficulty for five different aspects of the game:
- Player: Decide how much damage you take from your attacks, and how often or infrequently you record checkpoints in combat.
- enemy: Basically determines how savvy (or not) your enemies are.
- Allies: Determines how often your allies assist you in battle.
- Stealth: Control many stealth-related variables, including how long it takes for enemies to alert their comrades after spotting you.
- resource: Adjust how often resources such as food, ammo, and crafting supplies appear.
So if you’re good at dodging sight but struggling with all-out action sequences, you can reflect that in your custom difficulty settings. For masochists, there’s one more perk here. While you can’t start a new game from the highest possible difficulty level (even if you’ve played it a thousand times in previous iterations), you can manually set all five to ground for the de facto hardest run.
Photo Mode Shortcuts
The Last of Us Part 1 Arguably one of the most beautiful games on the console right now. In other words: you’ll want to take a lot of screenshots.Usually, entering photo mode requires opening the menu, which slows down the game—unless you turn it on Photo Mode Shortcutsinside control menu. Once activated, you can go directly into photo mode by pressing both thumbsticks at the same time. Just make sure to time it well or you’ll turn on Joel’s flashlight and ruin your shot!
hintat the very bottom of the HUD menu, set to sometimes default. But they are far more trouble than useful. On the one hand, they only offer advice on critical paths. Sometimes you know exactly what to continue in the story, but because it’s a Naughty Dog game (with dense levels worth exploring), you’ll want to wander around to see if you can find any collectibles or key resources.This brings me to the most annoying part first partHint: Once a hint pops up, it won’t disappear until you complete the task it tells you to do. Here I remind you that all the written guides for the game are now as valid as they were ten years ago.
bow crosshair style
Mostly right, The Last of Us Part 1 is the same game last survivor. A subtle change: the bow has a new aiming system. It’s kind of bad. By default, it only comes with a standard point as a reticle – not ideal for measuring distances when aiming with a bow.but if you change bow crosshair style set, in HUD menu, to classic, you’ll be able to see the arrow’s path as expected: a clear trajectory showing where it will land. Not only is this useful autofocus, it’s a reminder that, yes, some things are best left untouched.