Smash Bros. Creator Sakurai is now a YouTuber and I love it

Masahiro Sakurai sits on a beige sofa and imparts savvy game design wisdom from his new YouTube channel, Masahiro Sakurai on Creating Games.

Did you know that back in 2006, super smash bros Creator Masahiro Sakurai Helped develop a Tamagotchi-like game where you can raise virtual beetles on these smol LCD toys And send them out over an IR connection to fight other beetles (via a street pass)? This is new news for me and one of many interesting facts the legendary game designer has shared on his new YouTube channel, Masahiro Sakurai on Creating Games. Honestly, I think he’s probably my favorite YouTuber right now.

Masahiro Sakurai is probably the most famous creative genius Kirby and super smash bros Franchise, but he has done a lot in the gaming industry since he started in the 90s.he directed his first game, Kirby’s Dream Land, at the age of 19. He’s written the weekly Famitsu column on gaming for nearly two decades.He even went on his own for a while in the mid-2000s, leading the design of the Falling Piece puzzle game meteor Before returning to Nintendo’s HAL lab to learn more super smash bros game.Until earlier this week, Sakurai was posting daily screenshots Final entry for cross fighter may or may not be, only to announce that he won’t be doing it anymore and is instead focusing on a new project: a YouTube channel where he sprinkles tea on the details of game design. YouTuber Sakurai. Have a nice ring.

read more: Super Smash Bros. Ultimate Director stops posting Daily Screens, ending an era

As YouTuber Sakurai said first video on his channel, Masahiro Sakurai’s goal at Creating Games is to “try and help make games more fun around the world”. With his decades of expertise, he plans to dissect what “good” and “fun” means in game design, teaching aspiring developers and curious onlookers more about the medium through bite-sized courses. While there are only four videos on his channel right now – YouTuber Sakurai moves fast, y’all – his goals seem to be all-encompassing, from how frame rate affects how the game feels and how distance determines the risk of platformers. It sounds technical, but YouTuber Sakurai ensures that game development experience isn’t necessary to have fun or gather insights from his channel, as “keep it simple” is the best option for accessibility.

Consider the second video, stop and enjoy the big moments, it’s all about “stop loss”. Hit Stop is an in-game effect that, as the name suggests, stops the action when you are hit.You see this a lot in action games where you stumble a little and the screen wobbles after a hit, but hit stops are most felt in games like this Super Smash Bros. Ultimate When you perform a deadly attack, make your opponent slide off the screen. The purpose of hit stop is to make every hit in the game feel impactful and translate the weight of the attack to you, the player. Without them, combat feels erratic and lacks any significant heaviness or punch.

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What I love about Masahiro Sakurai on Creating Games is the demeanor of YouTuber Sakurai.if you have seen any super smash bros He hosts the live broadcast, and then you know the vibe here. It’s understated and personable, full of tons of information delivered in an easy-to-understand format. He speaks clearly and doesn’t spend too much time dabbling in game design jargon to teach concepts. For example, when it comes to hit stop, he demonstrates several times how the effect can change the feel of the game by being activated and deactivated. What you get is a window into how developers are fighting a battle that is both powerful and rewarding. I really feel like I learned something from YouTuber Sakurai. So if you’re wondering what makes combat so “crisp” in some games, pay attention to the effectiveness of hit stops.

read more: smash bros Developers, you did it, it’s done, go take a break

While Masahiro Sakurai is now revelling in the life of a YouTuber, Nintendo is going through a turbulent August. Earlier this month, Company accused of firing an employee who raised concerns about union at meeting. One Fire breaks out at Nintendo headquarters Also in Kyoto this month, possibly triggered by a malfunctioning device being charged. small house return Talked to multiple sources claiming to be a contractor for Nintendo of America, they experience a “fraternity” culture of sexual harassment and misconduct.Nintendo of America President Doug Bowser said The company is “actively investigating” the claims featured in recent media reports.

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