Valorant Patch 5.03 Notes: Chamber and Neon Changes, Unreal Engine Updates, and More

The Valorant update 5.03 patch notes are now live, and there are some notable changes in this update. Here are all the upcoming changes in the new patch.

The patch notes for Valorant update 5.03 contain a slew of changes that affect not only a few agents, but also the visual aspects of Riot FPS. Needless to say, players can also expect bug fixes to arrive as part of the update.

With the upcoming release of Agent 21, Riot appears to be preparing the game’s current metadata to welcome new Agents to the roster. Read on for a detailed list of all the changes to Riot’s tactical shooter in update 5.03.

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Brave Patch 5.03 Highlights Cover Art

Riot Games

These are the highlights of Valorant update 5.03.

Valorant 5.03 Patch Notes

Valorant Update 5.03 will tweak the Agent Chamber, Neon and Jett to balance their performance in the game. It will be interesting to see how these proxy changes affect in-game metadata.

In addition to that, the patch will see Valorant being updated to Unreal Engine 4.26. While the developers have confirmed that this update is causing some glitches in the main menu, they are committed to fixing these bugs as soon as possible.

Here’s a full rundown of everything Riot Games confirmed in the official patch notes for Valorant update 5.03.

General update

  • Unreal Engine 4.26 Engine Update
    • This update improves the toolset available to our developers in many ways, however, you probably won’t notice this change as any engine update is aimed under the radar.
    • There are some known issues this time though, mostly UI misbehaving. We’re working on fixing these as soon as possible, but expect some funky stuff in the game and in the main menu. If anything breaks your game, please file a bug report.
  • Proxy browser visual design refresh
    • Just thought we should take some cool agent art and incorporate more of our VALORANT style.

Agent update

Chamber of Commerce

rendezvous (E)

  • Base cooldown increased by 20 seconds >>> 30 seconds
  • Recall cooldown increased by 20 seconds >>> 30 seconds
  • Whenever a rally point is destroyed, the cooldown is set to 45 seconds
  • The diameter size of the “ring” room that allows him to activate the rendezvous has been reduced by 21m >>> 15m

Trademark (C)

  • Slow duration reduced by 9.5 >>> 6s

Tour de France (X)

  • Required Ultimate Points increased by 7 >>> 8
  • Slow duration reduced by 9.5 >>> 6s
  • Leg shot multiplier reduced by 1.0 >>> 0.85

Headhunter (Q)

  • Bullet cost increased by 100 >>> 150

neon

speeding

  • 22 damage reduction per shot >>> 18
  • Killzone increased by 15m >>> 20m
  • Leg shot multiplier reduced by 1.0 >>> 0.85
  • Headshot multiplier increased by 1 >>> 3

Jett

Bladestorm (X)

  • Leg shot multiplier reduced by 1.0 >>> 0.85

Game system update

  • Added ability to change “Ghost” keybindings outside of custom games
    • This option is listed under Settings >> Control >> Actions

Bug fixes and known issues

acting

  • fixed an issue Jet’s Tailwind Switching weapons in the middle of a dash causes the weapon pull animation to take longer than expected.

game system

  • Fixed a bug where some Reyna/Killjoy HUD elements were still visible when Hide UI was enabled.
  • Fixed a bug where the dissolve animation would not keep playing if the sphere was clicked in quick succession.

known issues

  • Changing the crosshair opacity setting in-game causes the crosshair preview to visually flicker
  • Spike announcement UI is not displayed correctly

Well, that’s all that’s included in the patch notes for Valorant’s update 5.03. For more on the game, be sure to check out some of our other Valorant content:

Best Heroic Agent | Best Sentinel | What is Night Market? | How to Get Gun Buddies | Best Promoters | What is an Economic Rating? | How to get free loot | Valorant on Mac? | When is Valorant on Mobile coming out? | Best Duelists | All Valorant Skin Packs | Best Controllers

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